Saturday, May 5, 2012

One Pager - SlipStream


Slipstream

            An action aerial shooter, it controls like the classic Asteroids. You control one small fighter plane. Like Asteroids, you can turn freely as it moves forward, keeping all momentum from its thrust. Each level is a large 2D map that pans north, south, east, or west when the ship approaches the appropriate edge of the screen. While the ship maneuvers like asteroids, unlike asteroids, the ship cannot fire. It has no weapons whatsoever. The only way the ship can damage enemies is it’s engine thrust. When you hit the throttle game, the ship has a long engine trail, its length proportional to the how high the throttle is held.  Things hit by the trail are damaged. To damage objects requires maneuvering so that objects are behind the ship when the throttle is hit, or by “whipping” the trail around at the enemy. Constantly turning the ship while at high throttle can act as a defensive maneuver. Do to the “momentum” nature of the ship, when at high speed it is hard to slow down or change direction, but it is also possible to “drift”.

            Using only this offensive tool, you must navigate a large, open map. Each map has several main and secondary objectives that must be completed. Score is given by enemies destroyed, the time the level is completed in, and lives left. Power ups such as speed, shields, and enhancements to the engine trail are scattered around the map. When all main objectives are complete, you move on to the next level.

            2 player co-op is also available.

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