Friday, May 4, 2012

Katarn


Katarn was one of my earliest projects and still one I'm very proud of. Not the prettiest game but it was more a showcase of mechanics. The idea was having a character who was frail and had little offensive power, but could attack primarily by redirecting other's attacks. And making a Star Wars game was fun in itself.

The game is intended to feel more tactical and more like a puzzle than an action game. Note the third section in the video. The sniper keeps the room locked down and can kill the player easily if he is exposed. The grenadier on the left would be fairly easy to take down with a slash, but the player will still be pinned by the sniper. The grunt soldier on the right would be easy to take down as well, and it triggers the grenadier to throw a grenade at you. You can then redirect the grenade at the sniper to destroy him, and proceed to clear the rest of the room without fear of instant death.

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