Slipstream
An action aerial shooter, it controls like the classic
Asteroids. You control one small fighter plane. Like Asteroids, you can turn
freely as it moves forward, keeping all momentum from its thrust. Each level is
a large 2D map that pans north, south, east, or west when the ship approaches
the appropriate edge of the screen. While the ship maneuvers like asteroids,
unlike asteroids, the ship cannot fire. It has no weapons whatsoever. The only
way the ship can damage enemies is it’s engine thrust. When you hit the
throttle game, the ship has a long engine trail, its length proportional to the
how high the throttle is held. Things
hit by the trail are damaged. To damage objects requires maneuvering so that
objects are behind the ship when the throttle is hit, or by “whipping” the
trail around at the enemy. Constantly turning the ship while at high throttle
can act as a defensive maneuver. Do to the “momentum” nature of the ship, when
at high speed it is hard to slow down or change direction, but it is also possible
to “drift”.
Using only this offensive tool, you must navigate a
large, open map. Each map has several main and secondary objectives that must
be completed. Score is given by enemies destroyed, the time the level is
completed in, and lives left. Power ups such as speed, shields, and
enhancements to the engine trail are scattered around the map. When all main
objectives are complete, you move on to the next level.
2 player co-op is also available.
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